Building A Rotary Encoder Controller In C++ With Multithreading And UDP Communication

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In this article, we will delve into the creation of a rotary encoder controller using C++, incorporating multithreading for efficient data handling, and UDP communication for seamless data transmission. Rotary encoders are valuable input devices for precisely controlling parameters in various applications, such as motor control systems, audio mixers, and industrial automation. This project focuses on building a controller with three rotary encoders to manage the parameters of a motor control program. The controller communicates via USB through serial (Arduino) and originally utilized OSC (Open Sound Control). We will explore the design, implementation, and key considerations for optimizing such a system.

Understanding Rotary Encoders

Rotary encoders are electromechanical devices that convert rotational motion into digital signals. They are used to track the angular position and direction of a rotating shaft. There are two main types of rotary encoders: incremental and absolute.

  • Incremental Encoders: These encoders generate pulses as the shaft rotates. The number of pulses corresponds to the amount of rotation, and the phase relationship between two output signals (typically labeled A and B) indicates the direction of rotation. Incremental encoders are commonly used in applications where relative position changes are important.
  • Absolute Encoders: These encoders provide a unique digital code for each angular position of the shaft. This allows for direct determination of the absolute position without the need to track incremental changes. Absolute encoders are suitable for applications requiring precise position feedback.

For our controller, we will be using incremental rotary encoders due to their simplicity and suitability for continuous rotation applications. Each encoder will be connected to the Arduino microcontroller, which will read the encoder signals and transmit the data to the main control program.

Hardware Setup

The hardware setup for our rotary encoder controller consists of the following components:

  1. Arduino Microcontroller: An Arduino board (e.g., Arduino Uno, Arduino Mega) serves as the interface between the rotary encoders and the host computer. The Arduino reads the signals from the encoders and transmits the data over a serial connection.
  2. Rotary Encoders: Three incremental rotary encoders will be used to control different parameters of the motor. Each encoder has two output pins (A and B) and a common ground pin.
  3. Wiring: Connect the encoder pins to the digital input pins of the Arduino. Use appropriate resistors for pull-up or pull-down configurations, if necessary, to ensure clean signal readings.
  4. USB Connection: Connect the Arduino to the host computer via a USB cable. This provides power to the Arduino and establishes a serial communication link.

Software Architecture

The software architecture for the rotary encoder controller involves two main parts:

  1. Arduino Firmware: This code runs on the Arduino microcontroller and handles the reading of the rotary encoder signals. It detects changes in the encoder positions and transmits the data to the host computer via serial communication.
  2. Host Computer Application (C++): This application runs on the host computer and receives the encoder data from the Arduino. It processes the data, updates the motor control parameters, and communicates with the motor control system via UDP.

Arduino Firmware

The Arduino firmware performs the following tasks:

  • Initialization: Sets up the digital input pins for the rotary encoders and initializes the serial communication.
  • Encoder Reading: Continuously monitors the A and B signals from each encoder. When a change is detected, it determines the direction of rotation based on the phase relationship between the signals.
  • Data Transmission: Packages the encoder data (encoder ID and direction of rotation) into a message and transmits it to the host computer via serial communication.

Host Computer Application (C++)

The C++ application on the host computer is responsible for:

  • Serial Communication: Establishes a serial connection with the Arduino and receives the encoder data.
  • Data Parsing: Parses the received data to extract the encoder ID and direction of rotation.
  • Parameter Mapping: Maps the encoder data to specific motor control parameters (e.g., speed, position, torque).
  • Multithreading: Uses multiple threads to handle serial communication, data processing, and UDP communication concurrently.
  • UDP Communication: Transmits the updated motor control parameters to the motor control system via UDP.

C++ Implementation Details

Let's dive into the C++ implementation details of the host computer application.

Serial Communication Thread

A dedicated thread is used to handle serial communication with the Arduino. This thread continuously listens for incoming data from the serial port and adds it to a queue for processing.

#include <iostream>
#include <string>
#include <thread>
#include <queue>
#include <mutex>
#include <condition_variable>
#include <SerialPort.hpp> // Assuming a SerialPort class for serial communication

// Define serial port parameters
const std::string PORT_NAME = "/dev/ttyACM0"; // Replace with your serial port
const int BAUD_RATE = 115200;

// Shared queue for received data
std::queue<std::string> serialDataQueue;
std::mutex serialDataMutex;
std::condition_variable serialDataCv;
bool serialPortOpen = true; // Flag to indicate if the serial port is open

// Function to read from the serial port
void serialReadThreadFunction(SerialPort* serialPort) {
    if (!serialPort->isConnected()) {
        std::cerr << "Error: Serial port not connected." << std::endl;
        serialPortOpen = false; // Set the flag to false if the port is not connected
        return;
    }

    while (serialPortOpen) {
        try {
            std::string data = serialPort->readLine();
            if (!data.empty()) {
                {
                    std::lock_guard<std::mutex> lock(serialDataMutex);
                    serialDataQueue.push(data);
                }
                serialDataCv.notify_one();
            }
        } catch (const std::exception& e) {
            std::cerr << "Exception in serialReadThread: " << e.what() << std::endl;
            break;
        }
        std::this_thread::sleep_for(std::chrono::milliseconds(1)); // Prevent busy-waiting
    }
    std::cout << "Serial read thread finished." << std::endl;
}

Data Processing Thread

Another thread is responsible for processing the data received from the serial port. This thread retrieves data from the queue, parses it, and updates the motor control parameters.

// Function to process serial data
void dataProcessThreadFunction() {
    while (serialPortOpen) { // Continue processing as long as the serial port is open
        std::string data;
        {
            std::unique_lock<std::mutex> lock(serialDataMutex);
            serialDataCv.wait(lock, []{ return !serialDataQueue.empty() || !serialPortOpen; });
            if (!serialPortOpen && serialDataQueue.empty()) {
                break; // Exit the loop if the serial port is closed and the queue is empty
            }
            if (serialDataQueue.empty()) {
                continue; // If the queue is empty, continue to the next iteration
            }
            data = serialDataQueue.front();
            serialDataQueue.pop();
        }

        // Parse the data (assuming format: encoderId,direction)
        size_t commaPos = data.find(',');
        if (commaPos != std::string::npos) {
            try {
                int encoderId = std::stoi(data.substr(0, commaPos));
                int direction = std::stoi(data.substr(commaPos + 1));

                // Update motor control parameters based on encoder data
                updateMotorParameters(encoderId, direction);

                std::cout << "Received Encoder Data - ID: " << encoderId << ", Direction: " << direction << std::endl;
            } catch (const std::invalid_argument& e) {
                std::cerr << "Error: Invalid data format received: " << data << std::endl;
            } catch (const std::out_of_range& e) {
                std::cerr << "Error: Data out of range: " << data << std::endl;
            } catch (const std::exception& e) {
                std::cerr << "Error processing data: " << e.what() << std::endl;
            }
        } else {
            std::cerr << "Error: Invalid data format received: " << data << std::endl;
        }
    }
    std::cout << "Data process thread finished." << std::endl;
}

// Placeholder for updating motor parameters (replace with your actual logic)
void updateMotorParameters(int encoderId, int direction) {
    // Example: Map encoder ID to motor parameter and direction to increment/decrement
    if (encoderId == 0) {
        // Update parameter 1 based on direction
        std::cout << "Updating Motor Parameter 1, Direction: " << direction << std::endl;
    } else if (encoderId == 1) {
        // Update parameter 2 based on direction
        std::cout << "Updating Motor Parameter 2, Direction: " << direction << std::endl;
    } else if (encoderId == 2) {
        // Update parameter 3 based on direction
        std::cout << "Updating Motor Parameter 3, Direction: " << direction << std::endl;
    } else {
        std::cerr << "Error: Invalid encoder ID: " << encoderId << std::endl;
    }
    // Add your motor control logic here
    sendMotorParametersUdp(); // Send UDP message after updating parameters
}

UDP Communication Thread

A third thread is used to transmit the motor control parameters to the motor control system via UDP. This thread listens for updates to the parameters and sends them as UDP packets.

#include <asio.hpp>
#include <asio/ts/buffer.hpp>
#include <asio/ts/internet.hpp>
#include <sstream>

using asio::ip::udp;

// UDP setup
const std::string UDP_HOST = "127.0.0.1"; // Replace with your UDP host
const int UDP_PORT = 5000;                // Replace with your UDP port
asio::io_context io_context;
udp::socket socket(io_context, udp::endpoint(asio::ip::address::from_string("0.0.0.0"), 0));
udp::endpoint remote_endpoint(asio::ip::address::from_string(UDP_HOST), UDP_PORT);

std::mutex motorParamsMutex;
// Example motor parameters
float motorParam1 = 0.0f;
float motorParam2 = 0.0f;
float motorParam3 = 0.0f;

// Function to send motor parameters via UDP
void sendMotorParametersUdp() {
    std::lock_guard<std::mutex> lock(motorParamsMutex);
    std::stringstream ss;
    ss << motorParam1 << "," << motorParam2 << "," << motorParam3;
    std::string message = ss.str();

    try {
        socket.send_to(asio::buffer(message), remote_endpoint);
        std::cout << "Sent UDP message: " << message << std::endl;
    } catch (const std::exception& e) {
        std::cerr << "Error sending UDP message: " << e.what() << std::endl;
    }
}

// UDP send thread function
void udpSendThreadFunction() {
    while (serialPortOpen) {
        // Parameters are sent directly from the updateMotorParameters function
        // This thread could be modified to send parameters at a fixed interval if needed
        std::this_thread::sleep_for(std::chrono::milliseconds(10)); // Small delay to prevent busy-waiting
    }
    socket.close();
    std::cout << "UDP send thread finished." << std::endl;
}


Main Function

The main function initializes the serial port, creates the threads, and starts the communication.

#include <iostream>
#include <string>
#include <thread>
#include <queue>
#include <mutex>
#include <condition_variable>
#include <SerialPort.hpp>

int main() {
    // Initialize serial port
    SerialPort serialPort(PORT_NAME, BAUD_RATE);
    if (!serialPort.isConnected()) {
        std::cerr << "Error: Could not connect to serial port." << std::endl;
        return 1;
    }
    std::cout << "Connected to serial port: " << PORT_NAME << std::endl;

    // Start serial read thread
    std::thread serialReadThread(serialReadThreadFunction, &serialPort);

    // Start data process thread
    std::thread dataProcessThread(dataProcessThreadFunction);

    // Start UDP send thread
    std::thread udpSendThread(udpSendThreadFunction);

    // Keep the main thread running until a termination signal is received
    std::cout << "Controller started. Press Ctrl+C to exit." << std::endl;
    std::cin.get(); // Wait for a character input (e.g., pressing Enter)

    // Signal threads to stop and close serial port
    serialPortOpen = false;
    serialDataCv.notify_all(); // Notify data process thread to exit wait
    serialPort.closeSerial(); // Close the serial port

    // Join threads
    serialReadThread.join();
    dataProcessThread.join();
    udpSendThread.join();

    std::cout << "Controller stopped." << std::endl;

    return 0;
}

Key Considerations

Thread Safety

When working with multiple threads, it is crucial to ensure thread safety. This involves protecting shared resources (e.g., the serial data queue, motor control parameters) from concurrent access using mutexes and other synchronization primitives. In our implementation, we use std::mutex and std::lock_guard to protect the serial data queue and the motor parameters. Additionally, std::condition_variable is used to signal the data processing thread when new data is available in the queue.

Serial Communication

Reliable serial communication is essential for the proper functioning of the controller. It is important to handle potential errors, such as lost or corrupted data. In the Arduino firmware, error detection mechanisms can be implemented to ensure data integrity. On the host computer side, the serial communication thread should handle exceptions and attempt to recover from errors gracefully.

UDP Communication

UDP is a connectionless protocol, which means that there is no guarantee of packet delivery or order. If reliable communication is required, a higher-level protocol (e.g., TCP) or error detection and correction mechanisms should be implemented. In our case, we are using UDP for its low overhead and real-time capabilities, but we acknowledge the potential for packet loss. Depending on the application, it may be necessary to implement mechanisms to mitigate the effects of packet loss, such as sending redundant data or using sequence numbers.

Parameter Mapping and Control Logic

The mapping between the rotary encoder data and the motor control parameters is a critical aspect of the controller design. This mapping should be carefully chosen to provide intuitive and precise control over the motor. The control logic should also handle edge cases and limit the motor parameters to safe operating ranges. For example, the speed parameter should be limited to a maximum value to prevent overspeeding the motor.

Error Handling and Logging

Robust error handling and logging are essential for debugging and maintaining the controller. The application should handle exceptions gracefully and provide informative error messages. Logging can be used to record important events, such as serial communication errors, data processing errors, and UDP communication errors. This information can be invaluable for troubleshooting issues and improving the reliability of the system.

Optimization Techniques

Non-Blocking Serial Communication

To prevent the serial communication thread from blocking, non-blocking I/O operations can be used. This allows the thread to continue processing data even if no data is immediately available from the serial port. Libraries like Boost.Asio provide non-blocking serial port implementations that can be used in the C++ application.

Efficient Data Parsing

The data parsing logic should be optimized to minimize processing time. String manipulation operations can be expensive, so it is important to use efficient algorithms and data structures. For example, using std::string_view instead of std::string can avoid unnecessary string copying. Additionally, pre-compiling regular expressions or using custom parsing functions can improve performance.

Rate Limiting

To prevent the UDP communication thread from overwhelming the motor control system, rate limiting can be implemented. This involves limiting the rate at which UDP packets are sent. Rate limiting can be achieved by using timers or by tracking the number of packets sent per unit of time. If the sending rate exceeds a threshold, the thread can sleep for a short period to reduce the rate.

Conclusion

Building a rotary encoder controller in C++ with multithreading and UDP communication requires careful consideration of various design aspects. By using multithreading, we can handle serial communication, data processing, and UDP communication concurrently, improving the responsiveness and efficiency of the controller. Thread safety, reliable communication, and robust error handling are crucial for the proper functioning of the system. By implementing appropriate optimization techniques, we can further enhance the performance and reliability of the controller.

This article has provided a comprehensive overview of the design and implementation of a rotary encoder controller. The provided code snippets and explanations can serve as a starting point for building your own custom controller for motor control or other applications. Remember to adapt the code to your specific hardware and software requirements, and to thoroughly test the system to ensure its reliability and performance.